Gandalf the White

Gandalf the White

Commander

Gandalf the White

5.6/10
Bracket 2Salty level: LowSpeed: Fast

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.45

Tutors

+0.30

Interaction

+0.88

Combo pressure

+0.00

Mana efficiency

+0.40

Ramp quality

+0.60

Draw quality

+0.60

Curve health

+0.50

Land base

+0.30

Commander synergy

+0.54

Game changers

+0.00

Avg MV

3

Lands

45

Ramp

10

Draw

14

Removal

11

Tutors

1

Fast mana

3

Premium fast mana

0

Game Changers

0

Strong Cards

32

Mana curve

0
1
2
3
4
5
6
7+

Radar

LandsRampDrawRemovalTutorsAvg MVFast mana

Benchmarks

Brackets 1–4
Lands
453438
Ramp
101014
Draw
141014
Removal
11812
Tutors
138
Avg MV
333.8
Fast mana
302

Detected cards

Audit how each metric was counted.

Gandalf the White Deck Analysis

This Gandalf the White (Mono-White) deck has been analyzed by Rate My Decks and scored 5.6/10 in power, placing it in Bracket 2. The deck contains 108 cards with 45 lands and an average mana value of 3.0.

Key strengths include: Gandalf the White sits in a fast shell — 3 fast mana pieces and an average MV of 3 mean it can deploy threats and answers ahead of curve.. Oswald Fiddlebender is a tutor available in the deck. It can help find specific answers when needed, though its usefulness depends on what it can search for.. With 11 interaction pieces such as Dusk Rose Reliquary, Meteor Golem and Swords to Plowshares, the deck can answer opposing threats and protect its own plan. It is not a goldfish — it fights for the table..

Main areas for improvement: The draw count is adequate, but Solemn Simulacrum, Ichor Wellspring and Esper Sentinel may be conditional. Check that they are live before the decisive turn, not just when the deck is already ahead.. 45 lands is high. In longer games, flooding may become an issue unless Gandalf the White can convert spare mana into cards.. The deck has a clear profile, but protection for Gandalf the White is limited. If the commander is removed repeatedly, the game plan may fall apart..

Key recommendations: The current bracket is a good starting point for table fit. Observe how the deck performs in your pod before making major changes.. Keep the draw package but test whether draw cards are live before the combo turn — not just after the deck is already ahead.. Review the interaction mix. Make sure it covers creatures, artifacts/enchantments, and stack fights instead of clustering around one answer type..

The deck includes 10 ramp sources, 14 draw cards, 11 removal cards, 1 tutors, and 3 fast mana cards. 0 complete combos and 23 almost-combos were detected.

At Bracket 2, this deck is casual. Ideal for playing with friends without worrying about extreme optimization.

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