Grimgrin, Corpse-Born

Grimgrin, Corpse-Born

Commander

Grimgrin, Corpse-Born

6.9/10
Bracket 3Salty level: MediumSpeed: Fast

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.30

Tutors

+0.90

Interaction

+1.04

Combo pressure

+0.80

Mana efficiency

+0.40

Ramp quality

+0.10

Draw quality

+0.50

Curve health

+0.50

Land base

+0.51

Commander synergy

+0.50

Game changers

+0.35

Avg MV

2.93

Lands

39

Ramp

2

Draw

9

Removal

13

Tutors

3

Fast mana

2

Premium fast mana

0

Game Changers

1

Strong Cards

23

Mana curve

0
1
2
3
4
5
6
7+

Radar

LandsRampDrawRemovalTutorsAvg MVFast mana

Benchmarks

Brackets 1–4
Lands
393438
Ramp
21014
Draw
91014
Removal
13812
Tutors
338
Avg MV
2.9333.8
Fast mana
202

Detected cards

Audit how each metric was counted.

Grimgrin, Corpse-Born Deck Analysis

This Grimgrin, Corpse-Born (Dimir) deck has been analyzed by Rate My Decks and scored 6.9/10 in power, placing it in Bracket 3. The deck contains 99 cards with 39 lands and an average mana value of 2.9.

Key strengths include: Grimgrin, Corpse-Born sits in a fast shell — 2 fast mana pieces and an average MV of 2.93 mean it can deploy threats and answers ahead of curve.. With 3 tutors such as Vampiric Tutor, Sidisi, Undead Vizier and Entomb, the deck finds its key cards reliably. It does not rely on blind draws alone to close games.. Gravecrawler, Wound Reflection and Rooftop Storm give the deck 2 paths to close games. Commander Spellbook confirms these cards form real combos — the deck can win explosively when it lines up..

Main areas for improvement: The draw count is adequate, but Village Rites, Cryptbreaker and Midnight Reaper may be conditional. Check that they are live before the decisive turn, not just when the deck is already ahead.. The deck has a clear profile, but protection for Grimgrin, Corpse-Born is limited. If the commander is removed repeatedly, the game plan may fall apart.. The analysis groups cards by generic roles and may miss fine-grained synergy between specific cards. Review the deck's key interactions in actual games..

Key recommendations: The current bracket is a good starting point for table fit. Observe how the deck performs in your pod before making major changes.. Keep the draw package but test whether draw cards are live before the combo turn — not just after the deck is already ahead.. Review the interaction mix. Make sure it covers creatures, artifacts/enchantments, and stack fights instead of clustering around one answer type..

The deck includes 2 ramp sources, 9 draw cards, 13 removal cards, 3 tutors, and 2 fast mana cards. 2 complete combos and 56 almost-combos were detected.

At Bracket 3, this deck is optimized for upgraded casual play. It has a clear strategy and some powerful cards.

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