Emmara, Soul of the Accord

Emmara, Soul of the Accord

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Commander

Emmara, Soul of the Accord

4.9/10
Bracket 2Salty level: LowSpeed: Moderate

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.75

Tutors

+0.00

Interaction

+0.72

Combo pressure

+0.00

Mana efficiency

+0.20

Ramp quality

+0.60

Draw quality

+0.50

Curve health

+0.40

Land base

+0.51

Commander synergy

+0.24

Game changers

+0.00

Avg MV

3.62

Lands

39

Ramp

14

Draw

9

Removal

9

Tutors

0

Fast mana

5

Premium fast mana

0

Game Changers

0

Strong Cards

12

Mana curve

0
1
2
3
4
5
6
7+

Radar

LandsRampDrawRemovalTutorsAvg MVFast mana

Benchmarks

Brackets 1–4
Lands
393438
Ramp
141014
Draw
91014
Removal
9812
Tutors
038
Avg MV
3.6233.8
Fast mana
502

Detected cards

Audit how each metric was counted.

Emmara, Soul of the Accord Deck Analysis

This Emmara, Soul of the Accord (2-Color) deck has been analyzed by Rate My Decks and scored 4.9/10 in power, placing it in Bracket 2. The deck contains 99 cards with 39 lands and an average mana value of 3.6.

Key strengths include: Emmara, Soul of the Accord sits in a moderate shell — 5 fast mana pieces and an average MV of 3.62 mean it can deploy threats and answers ahead of curve.. With 9 interaction pieces such as Aura Mutation, Scavenging Ooze and Citywide Bust, the deck can answer opposing threats and protect its own plan. It is not a goldfish — it fights for the table.. 14 ramp sources let Emmara, Soul of the Accord outpace less-accelerated decks. The mana advantage translates into multi-spell turns well ahead of schedule..

Main areas for improvement: The draw count is adequate, but Dawn of Hope, Commander's Sphere and Collective Unconscious may be conditional. Check that they are live before the decisive turn, not just when the deck is already ahead.. The deck has a clear profile, but protection for Emmara, Soul of the Accord is limited. If the commander is removed repeatedly, the game plan may fall apart.. The analysis groups cards by generic roles and may miss fine-grained synergy between specific cards. Review the deck's key interactions in actual games..

Key recommendations: The current bracket is a good starting point for table fit. Observe how the deck performs in your pod before making major changes.. Keep the draw package but test whether draw cards are live before the combo turn — not just after the deck is already ahead.. Review the interaction mix. Make sure it covers creatures, artifacts/enchantments, and stack fights instead of clustering around one answer type..

The deck includes 14 ramp sources, 9 draw cards, 9 removal cards, 0 tutors, and 5 fast mana cards. 0 complete combos and 9 almost-combos were detected.

At Bracket 2, this deck is casual. Ideal for playing with friends without worrying about extreme optimization.

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