The First Sliver

The First Sliver

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Commander

The First Sliver

5/10
Bracket 2Salty level: LowSpeed: Fast

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.60

Tutors

+0.30

Interaction

+0.48

Combo pressure

+0.00

Mana efficiency

+0.20

Ramp quality

+0.60

Draw quality

+0.10

Curve health

+0.40

Land base

+0.60

Commander synergy

+0.68

Game changers

+0.00

Avg MV

3.33

Lands

39

Ramp

12

Draw

2

Removal

6

Tutors

1

Fast mana

4

Premium fast mana

0

Game Changers

0

Strong Cards

21

Mana curve

0
1
2
3
4
5
6
7+

Radar

LandsRampDrawRemovalTutorsAvg MVFast mana

Benchmarks

Brackets 1–4
Lands
393438
Ramp
121014
Draw
21014
Removal
6812
Tutors
138
Avg MV
3.3333.8
Fast mana
402

Detected cards

Audit how each metric was counted.

The First Sliver Deck Analysis

This The First Sliver (Five-Color) deck has been analyzed by Rate My Decks and scored 5/10 in power, placing it in Bracket 2. The deck contains 99 cards with 39 lands and an average mana value of 3.3.

Key strengths include: The First Sliver sits in a fast shell — 4 fast mana pieces and an average MV of 3.33 mean it can deploy threats and answers ahead of curve.. Sliver Overlord is a tutor available in the deck. It can help find specific answers when needed, though its usefulness depends on what it can search for.. With 6 interaction pieces such as Lavabelly Sliver, Psionic Sliver and Thorncaster Sliver, the deck can answer opposing threats and protect its own plan. It is not a goldfish — it fights for the table..

Main areas for improvement: With only 2 draw sources, the deck can run out of gas after a wipe or counter war. Consider adding 2-3 more draw sources.. The deck has a clear profile, but protection for The First Sliver is limited. If the commander is removed repeatedly, the game plan may fall apart.. The analysis groups cards by generic roles and may miss fine-grained synergy between specific cards. Review the deck's key interactions in actual games..

Key recommendations: The current bracket is a good starting point for table fit. Observe how the deck performs in your pod before making major changes.. Add resilient draw sources before adding more narrow combo pieces. The deck needs to keep functioning after its first attempt gets stopped.. Add cheap, flexible interaction (one or two mana) to answer early commanders and protected combo attempts..

The deck includes 12 ramp sources, 2 draw cards, 6 removal cards, 1 tutors, and 4 fast mana cards. 0 complete combos and 61 almost-combos were detected.

At Bracket 2, this deck is casual. Ideal for playing with friends without worrying about extreme optimization.

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