Sun-Spider, Nimble Webber

Sun-Spider, Nimble Webber

Commander

Sun-Spider, Nimble Webber

5.5/10
Bracket 2Salty level: LowSpeed: Fast

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.45

Tutors

+0.60

Interaction

+0.64

Combo pressure

+0.00

Mana efficiency

+0.60

Ramp quality

+0.60

Draw quality

+0.60

Curve health

+0.50

Land base

+0.30

Commander synergy

+0.22

Game changers

+0.00

Avg MV

2.56

Lands

35

Ramp

10

Draw

12

Removal

8

Tutors

2

Fast mana

3

Premium fast mana

0

Game Changers

0

Strong Cards

4

Mana curve

0
1
2
3
4
5
6
7+

Radar

LandsRampDrawRemovalTutorsAvg MVFast mana

Benchmarks

Brackets 1–4
Lands
353438
Ramp
101014
Draw
121014
Removal
8812
Tutors
238
Avg MV
2.5633.8
Fast mana
302

Detected cards

Audit how each metric was counted.

Sun-Spider, Nimble Webber Deck Analysis

This Sun-Spider, Nimble Webber (Azorius) deck has been analyzed by Rate My Decks and scored 5.5/10 in power, placing it in Bracket 2. The deck contains 99 cards with 35 lands and an average mana value of 2.6.

Key strengths include: Sun-Spider, Nimble Webber sits in a fast shell — 3 fast mana pieces and an average MV of 2.56 mean it can deploy threats and answers ahead of curve.. With 2 tutors such as Totem-Guide Hartebeest and Heliod's Pilgrim, the deck finds its key cards reliably. It does not rely on blind draws alone to close games.. With 8 interaction pieces such as Cancel, Negate and Banishing Light, the deck can answer opposing threats and protect its own plan. It is not a goldfish — it fights for the table..

Main areas for improvement: The draw count is adequate, but Cartouche of Knowledge, Divination and Mulldrifter may be conditional. Check that they are live before the decisive turn, not just when the deck is already ahead.. The deck has a clear profile, but protection for Sun-Spider, Nimble Webber is limited. If the commander is removed repeatedly, the game plan may fall apart.. The analysis groups cards by generic roles and may miss fine-grained synergy between specific cards. Review the deck's key interactions in actual games..

Key recommendations: The current bracket is a good starting point for table fit. Observe how the deck performs in your pod before making major changes.. Keep the draw package but test whether draw cards are live before the combo turn — not just after the deck is already ahead.. Review the interaction mix. Make sure it covers creatures, artifacts/enchantments, and stack fights instead of clustering around one answer type..

The deck includes 10 ramp sources, 12 draw cards, 8 removal cards, 2 tutors, and 3 fast mana cards. 0 complete combos and 0 almost-combos were detected.

At Bracket 2, this deck is casual. Ideal for playing with friends without worrying about extreme optimization.

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