Edward Kenway

Edward Kenway

Commander

Edward Kenway

5.3/10
Bracket 2Salty level: MediumSpeed: Fast

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.80

Tutors

+0.00

Interaction

+0.48

Combo pressure

+0.00

Mana efficiency

+0.40

Ramp quality

+0.60

Draw quality

+0.60

Curve health

+0.40

Land base

+0.39

Commander synergy

+0.65

Game changers

+0.00

Avg MV

2.94

Lands

36

Ramp

15

Draw

12

Removal

6

Tutors

0

Fast mana

7

Premium fast mana

0

Game Changers

0

Strong Cards

24

Mana curve

0
1
2
3
4
5
6
7+

Radar

LandsRampDrawRemovalTutorsAvg MVFast mana

Benchmarks

Brackets 1–4
Lands
363438
Ramp
151014
Draw
121014
Removal
6812
Tutors
038
Avg MV
2.9433.8
Fast mana
702

Detected cards

Audit how each metric was counted.

Edward Kenway Deck Analysis

This Edward Kenway (Grixis) deck has been analyzed by Rate My Decks and scored 5.3/10 in power, placing it in Bracket 2. The deck contains 104 cards with 36 lands and an average mana value of 2.9.

Key strengths include: Edward Kenway sits in a fast shell — 7 fast mana pieces and an average MV of 2.94 mean it can deploy threats and answers ahead of curve.. With 6 interaction pieces such as Fanatical Firebrand, Blood Money and Chain Assassination, the deck can answer opposing threats and protect its own plan. It is not a goldfish — it fights for the table.. 15 ramp sources let Edward Kenway outpace less-accelerated decks. The mana advantage translates into multi-spell turns well ahead of schedule..

Main areas for improvement: The draw count is adequate, but Adrestia, Daring Saboteur and Jackdaw may be conditional. Check that they are live before the decisive turn, not just when the deck is already ahead.. The deck has a clear profile, but protection for Edward Kenway is limited. If the commander is removed repeatedly, the game plan may fall apart.. The analysis groups cards by generic roles and may miss fine-grained synergy between specific cards. Review the deck's key interactions in actual games..

Key recommendations: The current bracket is a good starting point for table fit. Observe how the deck performs in your pod before making major changes.. Keep the draw package but test whether draw cards are live before the combo turn — not just after the deck is already ahead.. Add cheap, flexible interaction (one or two mana) to answer early commanders and protected combo attempts..

The deck includes 15 ramp sources, 12 draw cards, 6 removal cards, 0 tutors, and 7 fast mana cards. 0 complete combos and 26 almost-combos were detected.

At Bracket 2, this deck is casual. Ideal for playing with friends without worrying about extreme optimization.

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