Avatar Aang // Aang, Master of Elements

Avatar Aang // Aang, Master of Elements

Commander

Avatar Aang // Aang, Master of Elements

6.7/10
Bracket 3Salty level: MediumSpeed: Fast

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.75

Tutors

+0.60

Interaction

+0.32

Combo pressure

+1.20

Mana efficiency

+0.20

Ramp quality

+0.60

Draw quality

+0.35

Curve health

+0.40

Land base

+0.48

Commander synergy

+0.41

Game changers

+0.35

Avg MV

3.4

Lands

36

Ramp

15

Draw

6

Removal

4

Tutors

2

Fast mana

5

Premium fast mana

0

Game Changers

1

Strong Cards

40

Mana curve

0
1
2
3
4
5
6
7+

Radar

LandsRampDrawRemovalTutorsAvg MVFast mana

Benchmarks

Brackets 1–4
Lands
363438
Ramp
151014
Draw
61014
Removal
4812
Tutors
238
Avg MV
3.433.8
Fast mana
502

Detected cards

Audit how each metric was counted.

Avatar Aang // Aang, Master of Elements Deck Analysis

This Avatar Aang // Aang, Master of Elements (Five-Color) deck has been analyzed by Rate My Decks and scored 6.7/10 in power, placing it in Bracket 3. The deck contains 99 cards with 36 lands and an average mana value of 3.4.

Key strengths include: Avatar Aang // Aang, Master of Elements sits in a fast shell — 5 fast mana pieces and an average MV of 3.4 mean it can deploy threats and answers ahead of curve.. With 2 tutors such as The Cave of Two Lovers and Emeritus of Woe // Demonic Tutor, the deck finds its key cards reliably. It does not rely on blind draws alone to close games.. Coalition Victory, Leyline of the Guildpact and Shuko give the deck 3 paths to close games. Commander Spellbook confirms these cards form real combos — the deck can win explosively when it lines up..

Main areas for improvement: With only 6 draw sources, the deck can run out of gas after a wipe or counter war. Consider adding 2-3 more draw sources.. The deck has a clear profile, but protection for Avatar Aang // Aang, Master of Elements is limited. If the commander is removed repeatedly, the game plan may fall apart.. The analysis groups cards by generic roles and may miss fine-grained synergy between specific cards. Review the deck's key interactions in actual games..

Key recommendations: The current bracket is a good starting point for table fit. Observe how the deck performs in your pod before making major changes.. Add resilient draw sources before adding more narrow combo pieces. The deck needs to keep functioning after its first attempt gets stopped.. Add cheap, flexible interaction (one or two mana) to answer early commanders and protected combo attempts..

The deck includes 15 ramp sources, 6 draw cards, 4 removal cards, 2 tutors, and 5 fast mana cards. 3 complete combos and 183 almost-combos were detected.

At Bracket 3, this deck is optimized for upgraded casual play. It has a clear strategy and some powerful cards.

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