Tom Bombadil

Tom Bombadil

Commander

Tom Bombadil

6.1/10
Bracket 2Salty level: MediumSpeed: Fast

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.60

Tutors

+0.90

Interaction

+0.72

Combo pressure

+0.40

Mana efficiency

+0.40

Ramp quality

+0.60

Draw quality

+0.60

Curve health

+0.40

Land base

+0.48

Commander synergy

+0.05

Game changers

+0.00

Avg MV

3.13

Lands

36

Ramp

19

Draw

16

Removal

9

Tutors

3

Fast mana

4

Premium fast mana

0

Game Changers

0

Strong Cards

27

Mana curve

0
1
2
3
4
5
6
7+

Radar

LandsRampDrawRemovalTutorsAvg MVFast mana

Benchmarks

Brackets 1–4
Lands
363438
Ramp
191014
Draw
161014
Removal
9812
Tutors
338
Avg MV
3.1333.8
Fast mana
402

Detected cards

Audit how each metric was counted.

Tom Bombadil Deck Analysis

This Tom Bombadil (Five-Color) deck has been analyzed by Rate My Decks and scored 6.1/10 in power, placing it in Bracket 2. The deck contains 99 cards with 36 lands and an average mana value of 3.1.

Key strengths include: Tom Bombadil sits in a fast shell — 4 fast mana pieces and an average MV of 3.13 mean it can deploy threats and answers ahead of curve.. With 3 tutors such as Sterling Grove, The Cruelty of Gix and War of the Last Alliance, the deck finds its key cards reliably. It does not rely on blind draws alone to close games.. Clockspinning and There and Back Again gives the deck 1 path to close games. Commander Spellbook confirms these cards form real combos — the deck can win explosively when it lines up..

Main areas for improvement: The draw count is adequate, but Enchantress's Presence, Satyr Enchanter and Verduran Enchantress may be conditional. Check that they are live before the decisive turn, not just when the deck is already ahead.. The deck has a clear profile, but protection for Tom Bombadil is limited. If the commander is removed repeatedly, the game plan may fall apart.. The analysis groups cards by generic roles and may miss fine-grained synergy between specific cards. Review the deck's key interactions in actual games..

Key recommendations: The current bracket is a good starting point for table fit. Observe how the deck performs in your pod before making major changes.. Keep the draw package but test whether draw cards are live before the combo turn — not just after the deck is already ahead.. Review the interaction mix. Make sure it covers creatures, artifacts/enchantments, and stack fights instead of clustering around one answer type..

The deck includes 19 ramp sources, 16 draw cards, 9 removal cards, 3 tutors, and 4 fast mana cards. 1 complete combos and 33 almost-combos were detected.

At Bracket 2, this deck is casual. Ideal for playing with friends without worrying about extreme optimization.

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