Myrel, Shield of Argive

Myrel, Shield of Argive

Commander

Myrel, Shield of Argive

7.2/10
Bracket 4Salty level: LowSpeed: Explosive

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.30

Tutors

+0.90

Interaction

+0.64

Combo pressure

+0.00

Mana efficiency

+0.40

Ramp quality

+0.50

Draw quality

+0.60

Curve health

+0.40

Land base

+0.42

Commander synergy

+0.68

Game changers

+1.40

Avg MV

3.03

Lands

39

Ramp

8

Draw

10

Removal

8

Tutors

3

Fast mana

2

Premium fast mana

0

Game Changers

6

Strong Cards

36

Mana curve

0
1
2
3
4
5
6
7+

Radar

LandsRampDrawRemovalTutorsAvg MVFast mana

Benchmarks

Brackets 1–4
Lands
393438
Ramp
81014
Draw
101014
Removal
8812
Tutors
338
Avg MV
3.0333.8
Fast mana
202

Detected cards

Audit how each metric was counted.

Myrel, Shield of Argive Deck Analysis

This Myrel, Shield of Argive (Mono-White) deck has been analyzed by Rate My Decks and scored 7.2/10 in power, placing it in Bracket 4. The deck contains 99 cards with 39 lands and an average mana value of 3.0.

Key strengths include: Myrel, Shield of Argive sits in a explosive shell — 2 fast mana pieces and an average MV of 3.03 mean it can deploy threats and answers ahead of curve.. With 3 tutors such as Idyllic Tutor, Recruiter of the Guard and Enlightened Tutor, the deck finds its key cards reliably. It does not rely on blind draws alone to close games.. With 8 interaction pieces such as Generous Gift, Elspeth, Sun's Champion and Farewell, the deck can answer opposing threats and protect its own plan. It is not a goldfish — it fights for the table..

Main areas for improvement: For bracket 4, 8 interaction pieces may be light. Competitive decks at this level expect denser answers — consider adding protection that also disrupts.. The draw count is adequate, but Smothering Tithe, Esper Sentinel and Halo Fountain may be conditional. Check that they are live before the decisive turn, not just when the deck is already ahead.. At bracket 4, margins are thin. Decisions depend more on sequencing and local meta than list content — every card should have a clear purpose..

Key recommendations: At bracket 4, the main question is speed relative to your local meta. Adjust the most powerful cards based on what you see in your pod.. Keep the draw package but test whether draw cards are live before the combo turn — not just after the deck is already ahead.. Review the interaction mix. Make sure it covers creatures, artifacts/enchantments, and stack fights instead of clustering around one answer type..

The deck includes 8 ramp sources, 10 draw cards, 8 removal cards, 3 tutors, and 2 fast mana cards. 0 complete combos and 16 almost-combos were detected.

At Bracket 4, this deck is geared toward competitive or cEDH play. It includes Game Changers and fast mana that make it fast and consistent.

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