Kenrith, the Returned King Deck Analysis
This Kenrith, the Returned King (Five-Color) deck has been analyzed by Rate My Decks and scored 4.9/10 in power, placing it in Bracket 2. The deck contains 103 cards with 38 lands and an average mana value of 2.8.
Key strengths include: Kenrith, the Returned King sits in a moderate shell — 4 fast mana pieces and an average MV of 2.78 mean it can deploy threats and answers ahead of curve.. Delivery Moogle is a tutor available in the deck. It can help find specific answers when needed, though its usefulness depends on what it can search for.. 12 ramp sources let Kenrith, the Returned King outpace less-accelerated decks. The mana advantage translates into multi-spell turns well ahead of schedule..
Main areas for improvement: The draw count is adequate, but Tellah, Great Sage, Cloud, Ex-SOLDIER and Ninja's Blades may be conditional. Check that they are live before the decisive turn, not just when the deck is already ahead.. The deck has a clear profile, but protection for Kenrith, the Returned King is limited. If the commander is removed repeatedly, the game plan may fall apart.. The analysis groups cards by generic roles and may miss fine-grained synergy between specific cards. Review the deck's key interactions in actual games..
Key recommendations: The current bracket is a good starting point for table fit. Observe how the deck performs in your pod before making major changes.. Keep the draw package but test whether draw cards are live before the combo turn — not just after the deck is already ahead.. Add cheap, flexible interaction (one or two mana) to answer early commanders and protected combo attempts..
The deck includes 12 ramp sources, 9 draw cards, 3 removal cards, 1 tutors, and 4 fast mana cards. 0 complete combos and 11 almost-combos were detected.
At Bracket 2, this deck is casual. Ideal for playing with friends without worrying about extreme optimization.