Kilo, Apogee Mind

Kilo, Apogee Mind

Commander

Kilo, Apogee Mind

5.3/10
Bracket 2Salty level: MediumSpeed: Fast

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.80

Tutors

+0.00

Interaction

+0.64

Combo pressure

+0.00

Mana efficiency

+0.20

Ramp quality

+0.50

Draw quality

+0.50

Curve health

+0.40

Land base

+0.60

Commander synergy

+0.64

Game changers

+0.00

Avg MV

3.34

Lands

40

Ramp

9

Draw

8

Removal

8

Tutors

0

Fast mana

12

Premium fast mana

0

Game Changers

0

Strong Cards

30

Mana curve

0
1
2
3
4
5
6
7+

Radar

LandsRampDrawRemovalTutorsAvg MVFast mana

Benchmarks

Brackets 1–4
Lands
403438
Ramp
91014
Draw
81014
Removal
8812
Tutors
038
Avg MV
3.3433.8
Fast mana
1202

Detected cards

Audit how each metric was counted.

Kilo, Apogee Mind Deck Analysis

This Kilo, Apogee Mind (3-Color) deck has been analyzed by Rate My Decks and scored 5.3/10 in power, placing it in Bracket 2. The deck contains 99 cards with 40 lands and an average mana value of 3.3.

Key strengths include: Kilo, Apogee Mind sits in a fast shell — 12 fast mana pieces and an average MV of 3.34 mean it can deploy threats and answers ahead of curve.. With 8 interaction pieces such as Alibou, Ancient Witness, Swords to Plowshares and Swan Song, the deck can answer opposing threats and protect its own plan. It is not a goldfish — it fights for the table.. Insight Engine, Uthros Research Craft and Tezzeret's Gambit keep the cards flowing. With 8 draw sources, the deck can rebuild after a wipe and find its key pieces consistently..

Main areas for improvement: The draw count is adequate, but Insight Engine, Uthros Research Craft and Tezzeret's Gambit may be conditional. Check that they are live before the decisive turn, not just when the deck is already ahead.. The deck has a clear profile, but protection for Kilo, Apogee Mind is limited. If the commander is removed repeatedly, the game plan may fall apart.. The analysis groups cards by generic roles and may miss fine-grained synergy between specific cards. Review the deck's key interactions in actual games..

Key recommendations: The current bracket is a good starting point for table fit. Observe how the deck performs in your pod before making major changes.. Keep the draw package but test whether draw cards are live before the combo turn — not just after the deck is already ahead.. Review the interaction mix. Make sure it covers creatures, artifacts/enchantments, and stack fights instead of clustering around one answer type..

The deck includes 9 ramp sources, 8 draw cards, 8 removal cards, 0 tutors, and 12 fast mana cards. 0 complete combos and 45 almost-combos were detected.

At Bracket 2, this deck is casual. Ideal for playing with friends without worrying about extreme optimization.

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