Lightning, Army of One

Lightning, Army of One

Commander

Lightning, Army of One

5.3/10
Bracket 2Salty level: LowSpeed: Fast

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.60

Tutors

+0.60

Interaction

+0.48

Combo pressure

+0.00

Mana efficiency

+0.40

Ramp quality

+0.40

Draw quality

+0.50

Curve health

+0.50

Land base

+0.39

Commander synergy

+0.46

Game changers

+0.00

Avg MV

2.78

Lands

36

Ramp

5

Draw

7

Removal

6

Tutors

2

Fast mana

4

Premium fast mana

0

Game Changers

0

Strong Cards

23

Mana curve

0
1
2
3
4
5
6
7+

Radar

LandsRampDrawRemovalTutorsAvg MVFast mana

Benchmarks

Brackets 1–4
Lands
363438
Ramp
51014
Draw
71014
Removal
6812
Tutors
238
Avg MV
2.7833.8
Fast mana
402

Detected cards

Audit how each metric was counted.

Lightning, Army of One Deck Analysis

This Lightning, Army of One (2-Color) deck has been analyzed by Rate My Decks and scored 5.3/10 in power, placing it in Bracket 2. The deck contains 101 cards with 36 lands and an average mana value of 2.8.

Key strengths include: Lightning, Army of One sits in a fast shell — 4 fast mana pieces and an average MV of 2.78 mean it can deploy threats and answers ahead of curve.. With 2 tutors such as Open the Armory and Cloud, Midgar Mercenary, the deck finds its key cards reliably. It does not rely on blind draws alone to close games.. With 6 interaction pieces such as Suplex, Lightning Bolt and Thunder Magic, the deck can answer opposing threats and protect its own plan. It is not a goldfish — it fights for the table..

Main areas for improvement: With only 7 draw sources, the deck can run out of gas after a wipe or counter war. Consider adding 2-3 more draw sources.. The deck has a clear profile, but protection for Lightning, Army of One is limited. If the commander is removed repeatedly, the game plan may fall apart.. The analysis groups cards by generic roles and may miss fine-grained synergy between specific cards. Review the deck's key interactions in actual games..

Key recommendations: The current bracket is a good starting point for table fit. Observe how the deck performs in your pod before making major changes.. Add resilient draw sources before adding more narrow combo pieces. The deck needs to keep functioning after its first attempt gets stopped.. Add cheap, flexible interaction (one or two mana) to answer early commanders and protected combo attempts..

The deck includes 5 ramp sources, 7 draw cards, 6 removal cards, 2 tutors, and 4 fast mana cards. 0 complete combos and 27 almost-combos were detected.

At Bracket 2, this deck is casual. Ideal for playing with friends without worrying about extreme optimization.

Related Articles