Tom Bombadil

Tom Bombadil

Commander

Tom Bombadil

5.7/10
Bracket 3Salty level: MediumSpeed: Fast

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.45

Tutors

+0.90

Interaction

+0.48

Combo pressure

+0.40

Mana efficiency

+0.20

Ramp quality

+0.60

Draw quality

+0.60

Curve health

+0.40

Land base

+0.18

Commander synergy

+0.11

Game changers

+0.35

Avg MV

3.54

Lands

36

Ramp

18

Draw

16

Removal

6

Tutors

3

Fast mana

3

Premium fast mana

0

Game Changers

1

Strong Cards

13

Mana curve

0
1
2
3
4
5
6
7+

Radar

LandsRampDrawRemovalTutorsAvg MVFast mana

Benchmarks

Brackets 1–4
Lands
363438
Ramp
181014
Draw
161014
Removal
6812
Tutors
338
Avg MV
3.5433.8
Fast mana
302

Detected cards

Audit how each metric was counted.

Tom Bombadil Deck Analysis

This Tom Bombadil (Five-Color) deck has been analyzed by Rate My Decks and scored 5.7/10 in power, placing it in Bracket 3. The deck contains 99 cards with 36 lands and an average mana value of 3.5.

Key strengths include: Tom Bombadil sits in a fast shell — 3 fast mana pieces and an average MV of 3.54 mean it can deploy threats and answers ahead of curve.. With 3 tutors such as Idyllic Tutor, Sterling Grove and The Cruelty of Gix, the deck finds its key cards reliably. It does not rely on blind draws alone to close games.. Clockspinning and There and Back Again gives the deck 1 path to close games. Commander Spellbook confirms these cards form real combos — the deck can win explosively when it lines up..

Main areas for improvement: The draw count is adequate, but Narci, Fable Singer, Eidolon of Blossoms and The First Iroan Games may be conditional. Check that they are live before the decisive turn, not just when the deck is already ahead.. The deck has a clear profile, but protection for Tom Bombadil is limited. If the commander is removed repeatedly, the game plan may fall apart.. The analysis groups cards by generic roles and may miss fine-grained synergy between specific cards. Review the deck's key interactions in actual games..

Key recommendations: The current bracket is a good starting point for table fit. Observe how the deck performs in your pod before making major changes.. Keep the draw package but test whether draw cards are live before the combo turn — not just after the deck is already ahead.. Add cheap, flexible interaction (one or two mana) to answer early commanders and protected combo attempts..

The deck includes 18 ramp sources, 16 draw cards, 6 removal cards, 3 tutors, and 3 fast mana cards. 1 complete combos and 51 almost-combos were detected.

At Bracket 3, this deck is optimized for upgraded casual play. It has a clear strategy and some powerful cards.

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