Myrel, Shield of Argive

Myrel, Shield of Argive

Commandant

Myrel, Shield of Argive

7.2/10
Bracket 4Niveau de sel: FaibleVitesse: Explosif

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.30

Tutors

+0.90

Interaction

+0.64

Combo pressure

+0.00

Mana efficiency

+0.40

Ramp quality

+0.50

Draw quality

+0.60

Curve health

+0.40

Land base

+0.42

Commander synergy

+0.68

Game changers

+1.40

VVM moy.

3.03

Terrains

39

Ramp

8

Pioche

10

Removal

8

Tuteurs

3

Mana rapide

2

Mana rapide premium

0

Game Changers

6

Cartes Puissantes

36

Courbe de mana

0
1
2
3
4
5
6
7+

Radar

TerrainsRampPiocheRemovalTuteursVVM moy.Mana rapide

Références

Brackets 1–4
Terrains
393438
Ramp
81014
Pioche
101014
Removal
8812
Tuteurs
338
VVM moy.
3.0333.8
Mana rapide
202

Cartes détectées

Vérifiez comment chaque métrique a été comptabilisée.

Analyse du Deck Myrel, Shield of Argive

Ce deck de Myrel, Shield of Argive (Monocolore Blanc) a été analysé par Rate My Decks et a obtenu un score de puissance de 7.2/10, se classant en Bracket 4. Le deck contient 99 cartes avec 39 terrains et une valeur de mana moyenne de 3.0.

Parmi ses forces : Myrel, Shield of Argive sits in a explosive shell — 2 fast mana pieces and an average MV of 3.03 mean it can deploy threats and answers ahead of curve.. With 3 tutors such as Idyllic Tutor, Recruiter of the Guard and Enlightened Tutor, the deck finds its key cards reliably. It does not rely on blind draws alone to close games.. With 8 interaction pieces such as Generous Gift, Elspeth, Sun's Champion and Farewell, the deck can answer opposing threats and protect its own plan. It is not a goldfish — it fights for the table..

Ses principaux axes d'amélioration sont : For bracket 4, 8 interaction pieces may be light. Competitive decks at this level expect denser answers — consider adding protection that also disrupts.. The draw count is adequate, but Smothering Tithe, Esper Sentinel and Halo Fountain may be conditional. Check that they are live before the decisive turn, not just when the deck is already ahead.. At bracket 4, margins are thin. Decisions depend more on sequencing and local meta than list content — every card should have a clear purpose..

Recommandations clés : At bracket 4, the main question is speed relative to your local meta. Adjust the most powerful cards based on what you see in your pod.. Keep the draw package but test whether draw cards are live before the combo turn — not just after the deck is already ahead.. Review the interaction mix. Make sure it covers creatures, artifacts/enchantments, and stack fights instead of clustering around one answer type..

Le deck inclut 8 sources de ramp, 10 cartes de pioche, 8 cartes de removal, 3 tuteurs et 2 cartes de mana rapide. 0 combos complets et 16 quasi-combos ont été détectés.

Avec le Bracket 4, ce deck est orienté vers le jeu compétitif ou cEDH. Il inclut des Game Changers et du mana rapide qui le rendent rapide et cohérent.

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